Friday, 5 February 2016

Based on Sekolah Indonesia Riyadh....


REPORT TITLE: National Exam Preparation for Stage 6 Students of
Indonesian school in Saudi Arabia

Introduction
The Indonesian School in Riyadh (ISR) has curriculum and policy similar to public school in Indonesia. The school has five days intra curricular and one-day extra curricular activities. The school only has science program in Stage 6 for a limited number of students, while in Indonesia and other Indonesian schools in Makah and Jeddah have science and social program. However, the school has a priority program to achieve the best quality outcomes and give opportunities for students to continue to study at their preferred university in Saudi Arabia and or Indonesia. The school decided to use Instructional System Design (ISD) as complement of blended leaning activities.

 The Learners
For this paper I will be focusing on class of 16 students in Year 11 and 14 students in Year 12 who are preparing for university. Students who rank in the top five in both Year 11 and Year 12 will get free entry to study in many universities in Indonesia and Saudi Arabia. The students who have position as the best three in Stage 6 will get scholarship in those universities. The students not only want to take majors that relates to science such as Science, Technology Engineering and Math (STEM), but they also want to take opportunities to study in social programs, such as Business, Government and Law (BGL).
The students in the science program have opportunities to choose majors in STEM and or BGL in university but students in social programs cannot choose STEM. However, students who have goals to continue to study BGL in university have the challenge to learn numbers of subjects that are not available in the Stage 6. For these reason, preparation to study in university should start in Year 11.
Successful students in the best three will receive ‘special award’ and have their names written on the board list on guest room wall in the school. The students who do not rank in the best five can take opportunity in both public and private universities through selection test.
The students in Stage 6 are able to work as individual or in-group. The majority students have had experiences to support annual events in Overseas Indonesian School Competition (OISC) and International School Exhibition in Riyadh (ISER). Students need to optimize their opportunity to study in university by appropriate environment and eLearning mechanism as supplement of classical methods.

Learning Barriers and The Learners Need
The school has policy to Bring Your Own Devices (BYOD) and during class time or structured activities devices should only be used for learning process. All classrooms have reliable Wi-Fi access, one set computer with an LCD projector and each student have an iPad and mobile phone, but there are number of potential barriers and learners need that could be highlighted in this program, as shown on Table 1.



Table1. Barrier Learners Face and Learners Need
No
Potential Barriers
Learners Need
1.
Languages level University Requirements:
- Saudi Arabia University
- Indonesian University

Arabic Level          ≥ 6,50
Indonesian Level ≥ 7,00
2.
Learning Materials:
- Limited social studies’ books print

Provide eBooks
3.
Instructors:
-Lack of instructors for face-to face in class

Classroom and Online Tutorial
4.
Internet Access:
-Limited access during school hours

Unlimited internet access
5.
School Policy on Gadgets
-No mobile phone in the classroom

Exemption for only Stage 6
6.
Motivation:
-Cram
-Competition effects

Prepare earlier and integrated
Parents and teachers’ support
7.
Cultural:
-Female students need to be accompanied by father or brother for beyond school activities

Activities centralized at school and or at home

The Learning Need
In order to meet the requirements from universities in Indonesia and Saudi Arabia, the ISR has various programs for developing interactive learning to achieve the best scores in two National Exams in Year 11 and Year 12. These activities should be applicable in school and beyond. The students in Year 11 and Year 12 need to learn number of subjects in social program for they are not given in the science program as seen on Table 2.

Table 2. Specific Subjects for Science and Social Programs in Stage 6 in Indonesian curriculum.
Science Program
Social Program
Biology
Geography
Physics
Sociology-Anthropology
Chemistry
Economics
Math
Accountancy


The students need social subjects instructors who can assist them both online and offline. The
Instructors could be experienced teachers from Indonesia and/or Indonesian Post Graduate students at local university in Riyadh that have capability to support interactive learning process by blended learning strategy. Marzano and Hattie (2015), study show the impact of teachers’ ability to student achievement as illustrated in Figure 1.

Figure 1. Teachers’ ability and students achievement

The students are able to use the required technology with some assistance when needed. All students in Stage 6 have unlimited Internet access at home and they are strongly motivated to achieve the best scores in national exams and to continue to study in university. The summative assessment of this program is narrowed to the result of try out Exam local Saudi Arabia every semester and national exam result.





Contextual Analysis

Analysis of Learning Context
The ISR has experiences on some eLearning programs. Every year, Stage 5 students participate in OISC and ISER in which students have to speak Indonesian, Arabic and English in their performance. However, this program is aimed to support student personally in both Year 11 and Year 12 exams. Berge and Giles (as cited on Becker, Newton, Sawang, 2013) stated that the potential to deliver learning tailored to the specific needs of learners, essentially offering "just-in-time and just-for-me learning" are the most common arguments in favor of eLearning.
Based on the choice to use National Exam Practice Test  (NEPT) or National Exam Preparation (NEP), Hattie, (as cited on Killian, 2014) pointed out for over 800,000 studies, he found that practice test had only a small effect on student achievement. The school has a strategy to modify curriculum to achieve the goal by NEP and students in Year 11 are given social subject in intra curricular activities for two hours everyday and it would continue for students in Year 12.
According to Indonesian curriculum, History, Physics, Art and Information Communication and Technology (ICT) are included in intra curricular activities. The school decided to teach Stage 6 students on the exam subjects as priority. One-day extra curricular activity has modified to teach students on those subjects.
Khanna (2013) stated that one of issue in eLearning is lack of instructors. The school has strategy that each social subject is given four hours every week, which are two hours in class and two hours online. In comparison, conventional classes for social program, each subject is given six hours every week.
Each subject has working activities which are students’ discussion, presentation and classical test for two hours in classroom every month. These activities in purpose are aim to support students working together in productive ways. Use group work only once students have developed some level of proficiency and structure roles, so that each student must make meaningful contributions (Killian, 2015).
In addition, the main subjects on science program are given as it, for students have had learning activities intensively for all science subjects on Stage 5. The students in Year 9 and Year 10 are given extra learning materials for Stage 6 and extra tutorials both online and offline on those subjects as preparation for OISC and ISER events. Those events can have positive impact on improving students’ competence in science subjects as Belfield & Levin (2002) argued that competition appears to raise performance of students and instructors.

The Learning Environments
The eLearning environments that support NEP should give chances for students and instructor to have interaction intensively. Hirumi (2013) stated that these interactions involve setting and conforming the learning outcomes, two-way traffic communication, providing feedback to initiate and facilitate discussion, in purpose to reach the learner needs. The inter-relationship would be focused on context, content and learning instruction both offline and online.
The content need to be relevant, useful, practical, organized and engaging (Guiterez, 2014). The content need to be dispensed and comprehensive in every activity to meet student expectation to reach the best scores in two national exams. Instructional System design (ISD) should be useful and relevant to design and learning material to support the students need.
ISD could reshape and revolutionize teaching; indeed, technology is, as Berson & Berson (2010, p. 2) point out, a necessary and integral part of the modern classroom, and a “learning environment without it would be completely out of touch”.
Leonidis, Margetis, Antona, & Stephanidis (2010, p. 465) claimed, ISD would result in “greater user-friendliness, more efficient services support, user-empowerment, and support for human interactions”. 
Such classrooms would use online tutorials, e-textbooks, adaptive learning systems, personalized ‘playlists’ and data analytics to “’reshape learning’” through “real-time feedback; individualization and personalization of the educational experience; and probabilistic predictions to optimize what students’ learn (Williamson, 2014).
Williamson (2014) also argued that, blended learning is socially networked, so that students can “learn… at home, at school and online”.  The students could collaborate on projects more easily, but also use social networks to connect to instructors in Indonesia and or in Saudi Arabia. Ally (as cited on Siragusa, Dixon & Dickson, (2007) stated that online learning has flexibility of access from anywhere and anytime.
In the context of NEP, our classrooms could mean lessons more effectively tailored to students’ needs; software could test students’ abilities and identify problem areasThe learning process could also use data about students’ tastes and interests to suggest input (books, videos, newspapers, etc.), which they would want to read for their own sake, rather than because they have been told to read them; they would therefore have more motivation for NEP.

Motivation
Siragusa, et al. (2007) pointed out that enrolled students in university have variety of background and reasons for studying. The teaching strategies for Stage 6 students of ISR should clarify exactly what students want to know and be able to do by the end of each lesson. Killian (2015), shows the evidence based on that strategies have more impact than most. Students should have a vision of what will they be able when accomplish this program. Students will be uncomfortable if they desire what’s on the other side. If they are not sure of the benefits of this learning solution is going to sink once the learning activities gets tough. Hillman (2003) stated that the beginning point for learning is a problem in which the student wants to resolve.
Siragusa et al. (2007) argued that students who motivated intrinsically could develop a deeper understanding of subject matter content. In contrast, Godin (as cited on Nesvig, 2014) pointed out about motivation on a new learning endeavor, students are fun at first, but they become aware of their limitations as “the dip” and is frustrated on what they want to accomplish and what they are capable of, as illustrated in Figure 2.                                                                                                   

Figure 2. The gap between effort and result.

Solution Evaluation

The Framework
Learning Management System (LMS) solution must work effectively and provide unlimited Internet access among students and instructor. Adlington, Nader and Parkes, (2015) stated that the implementations of appropriate eLearning resources are needed to designing an effective learning process. Dick and Carey (DC) model has chosen as ISD because it meets Stage 6 students’ need. This model assumes the learner is active in the learning process, integrates the learner needs, skills and learning context into the design. DC model has flexibility that allow in more personalization of the learning design to suit the smaller demographic of learners (Clark, 2004), in which interrelation with two eLearning tools solution will be discussed.

ELearning Solution 1:  MissionV
This eLearning tool was chiefly aimed at inspire and engage children who is at risk of underachieving. It can give opportunities to the student thorough understanding with better information retention, commitment to tasks beyond school time, increased motivation through affective feedback, peer acceptance and interaction with struggling students, and adaptability of the technology to suit a range of student abilities (Galvin & Burke, 2012). In addition, students communicate and plan their projects via their digital character or avatar making this a truly immersive and engaging experience. MissionV Website (2015) shows the program also fostered peer teaching between students, which provided opportunities for reflection, motivation and created a learning community on social subject within the classrooms as seen on Figure 3.

Description: Macintosh HD:Users:trinisa_w:Desktop:Untitled.tiff
Figure 3. Virtual reality classroom activities.

MissionV and the Learning Needs
Based on combination of barrier learners face, learners’ need and six aspects of learner interaction as Hirumi (2013) describes, MissionV is appropriate eLearning tool to use as complement of blended learning activities. MissionV could construct interaction between Learner-Instructor (LI), Learner-Learner (LL), Leaner-Other (LO), Learner-Content (LC), Learner-Tool (LT) and Learner-Environment (LE). Galvin (2012) argued that through the Virtual World environment of MissionV, students’ understanding was deeper.
MissionV would facilitate Stage 6 students of ISR to be able to work as personal or in-group. Wilde (as cited on Abrosimova, 2014) said that everyone on the team is important, and students need to working together and benefit for different skills, specializations of their team members.
Stage 6 students have had experiences on OISC and ISER as personal and in-group competition. Belfield & Levin (2002, p. 39) argued that increased competition and higher educational quality are positively correlated. In addition, students are motivated by teachers and parents to achieve the best scores in two National Exams in Year 11 and Year 12.
MissionV could use to answer Stage 6 students need to upgrade their language level, e-books access, motivation and culture issues. Engagement of LI, LL, LC, LT and LE with task continued at home, refining creations and solving problem online (Galvin, 2012). Stage 6 students can have opportunities to perform on site with unlimited text, graphics, articles, photograph, images and illustrations, also collaborate in virtual reality classroom fosters social integration of students as projected on Table 3.

Table 3. Interactions of MissionV and Learners Need
No
Learners Need
MissionV
Interaction
1.
-Arabic Level          ≥ 6,50
-Indonesian Level ≥ 7,00
-Provide peer teaching
-Virtual platform and headsets for inspiring creative learning
-Lesson plan
LI, LL, LC and LE in both offline and online. It could use text, articles and images, for instance.
2.
- Social studies’ books print
-Provide peer tutoring opportunities
-Lesson plan
LI, LL, LC and LE in both 2 hours offline and online, also monthly activities
3.
-Classroom and Online Tutorial
-Provide peer tutoring opportunities

LI, LL, LC and LE in both 2 hours offline and online, also monthly activities
4.
-Unlimited Internet access during school hours
-Collaboration in virtual reality classroom
-Lesson plan
LI, LL, LC and LE in classroom activities

5.
-Mobile phone exemption
-Collaboration in virtual reality classroom

LI, LL, LC and LE in classroom activities

6.
-Crams’ solution

-Parents and teachers support
-Introduce new approach to rewards
-Virtual game-based experience
-Collaboration in virtual reality classroom
-Lesson plan
-LI, LL, LC and LE in both offline and online.
-Game application.
-Peers teach LI and LL.
-Cooperative learning LI, LL, LC and LE.
7.
-Female students need to be accompanied by father or brother for beyond school activities
-Collaboration in virtual reality classroom
-Provide peer tutoring opportunities
LI, LL, LC and LE in both 2 hours offline and online, also monthly activities



MissionV and DC Model
The pedagogical flexibility of the MissionV system means that the program can be applied to a range of different contexts. It has met with the characteristics of the DC model; which are flexible, goal oriented, focused on the ability of learners and performance objectives (Dick, Carey, & Carey, 2009).
MissionV is illustrated with a lesson plan or mission that has potential right across the curriculum particularly for history, geography, literacy and the visual arts (MissionV Website, 2015). It shows the evidence that MissionV could identify instructional goal, conduct instructional analysis, analysis learners and contexts (Hussain & Ismail, 2008), and others stages on DC Model. In addition, MissionV is applicable for DC Model and Stage 6 students’ goal in social subjects and NEP program in ISR, as seen on Table 4.

Table 4. Link between MissionV and DC Model
No
MissionV
DC Model
1.
-Virtual reality can produce will eventually veer students’ desire for exploration more toward intellect and away from play.
Identify Instructional Goal
2.
-Virtual reality introduces new approach to rewards.
Conduct Instructional Analysis
3.
- Virtual platforms and headsets are the new tools for inspiring creative learning.
Analysis Learner and Contexts
4.
-Virtual reality introduces new approach to rewards.
Write Performance Objectives
5.
-Rewards for achievements.
Develop Assessment Instrument
6.
-Virtual reality introduces new approach to rewards.
Develop Instructional Strategy
7.
-Rewards for achievements.
Develop and Select Instructional Material
8.
-Virtual reality introduces new approach to rewards.
Develop and Conduct Formative Evaluation of Instruction
9.
- Rewards for achievements.
Revise Instruction and design
10.
-Collaboration of creativity and new tech.
-Provide peer teaching.
Conduct Summative Evaluation
ELearning Solution 2:  Facebook Close Group (FBCG)
In 2010, Facebook made it possible to create closed groups that allow asynchronous and synchronous interactions between members (Meishar-Tal, Kurtz, Pieterse, 2012, p. 1). As well as digital media, on FBCG, students are able to share information in written form such as on group chat, and with other media types, such as pictures and videos. Students and Instructors can take opportunities to get involve in these programs, and more active to produce the culture (Jenkins, et al 2009).
Popularity of Facebook can be use as eLearning tool for Stage 6 students because all of them have an access for it. Using combination face –to-face with FBCG approach in eLearning process can be constructed to accommodate student preferences for improving their abilities on social subjects. We construct to the technology, and the technology also constructs us (Schultz, 2015).
Facebook could construct interaction between LI, LL, LO, LC, LT and by FBG as shown on Figure 4.


Description: Macintosh HD:Users:trinisa_w:Desktop:Screen Shot 2016-01-26 at 3.01.51 PM.png
Figure 4. FBCG Alumni of Indonesian school in Riyadh

FBCG and the Learning Needs
Hocoy (2013) stated that Facebook would generate good publicity, provide currency with the tech-savvy, and draw the attention of new audiences. The advantages of using FBCG for Stage 6 students of ISR are:
(1) From their own news feeds, students could check updates, reminders, request and notification regularly on the Facebook Wall.
(2) They could submit assignments or their critical response on the forum by Facebook Discussion board.
(3) Students and instructor could post question, ideas or link to some sites by Facebook wall page at anytime. The FBCG platform also let students participate in the virtual classroom of social subjects with instructor in Indonesia and/or Universities in Riyadh and bring diverse and global perspectives to the conversation (Hocoy, 2013).
(4) Students and instructor have opportunities to post images and videos. It has been shown that Facebook kept all the students ‘in touch’ due to activities (Cover, 2014).
Based on specific needs for Stage 6 students of ISR, VanDoorn & Eklund (2013, p. 6) claimed, “Text-based communication between Facebook users is free of charge regardless of geographical distance. It is a synchronous text-based on Computer Mediated Communication (CMC) medium; teacher and student converse through typed messages in real time”. In this context, interaction of LI, LL, LO and LC could deliver by Facebook Wall, Discussion Board and Chat to study not only Arabic and Indonesian, but also social subjects and solve the cultural issue for female students, as projected on Table 5.


Table 5. Interaction of Facebook and Learners Need
No
Learners Need
FBCG
Interaction
1.
-Arabic Level          ≥ 6,50
-Indonesian Level ≥ 7,00
-Facebook Wall
-Discussion Board
-Images and videos
-Chat
LI, LL, LC and LE online. It could use text, articles, images and chat, for instance.
2.
- Social studies’ books print
-Facebook Wall
-Discussion Board
-Chat
LI, LL, LC and LE in both 2 hours offline and online, also monthly activities
3.
-Classroom and Online Tutorial
- Facebook Wall
-Discussion Board
-Images and videos
-Chat
LI, LL, LC and LE in both 2 hours offline and online, also monthly activities
4.
-Unlimited Internet access during school hours
-Applicable on gadgets
-Accessible anytime
LI, LL, LC and LE in classroom activities

5.
-Mobile phone exemption
-Applicable on iPads and Computers
LI, LL, LC and LE in classroom activities

6.
-Crams’ solution

-Parents and teachers support
-Facebook Wall
-Create group of discussion
-Games
-Chat and Share on forum
-LI, LL, LC and LE in both offline and online.
-Game application.
-Peers teach LI and LL.
-Cooperative learning LI, LL, LC and LE.
7.
-Female students need to be accompanied by father or brother for beyond school activities
-Accessible from home and school
LI, LL, LC and LE in both 2 hours offline and online, also monthly activities



FBCG and DC Model
Meishar-Tal et al. (2012, p. 2) argued that the FBCG contains at least two of the three components of learning management systems, the digital content component and the interaction component, and thus raises the possibility that Facebook could turn into a learning environment and serve as an alternative LMS. It has met with the components of the DC model that utilized sharing common attributes in education (Hussain & Ismail, 2008); which is flexible, goal oriented, focused on the ability of learners and performance objectives (Dick, Carey, & Carey, 2009). FBCG have meet with components of DC Model, such as Develop and Select Instructional Material as shown on Figure 5.

Description: Macintosh HD:Users:trinisa_w:Desktop:Screen Shot 2016-01-27 at 11.25.31 PM.png
Figure 5. Instruction Material on FBCG


The evidence of FBCG shown that the response of students was overwhelmingly positive (Hocoy, 2013), and it could identify instructional goal, conduct instructional analysis, analysis learners and contexts (Hussain & Ismail, 2008), and others stages on DC Model. In addition, FBCG is applicable for all steps on DC Model and Stage 6 students’ goal in social subjects and NEP program in ISR, as seen on Table 6.



Table 6. Link between FBCG and DC Model
No
DC Model
FBCG
1.
Identify Instructional Goal
Yes
2.
Conduct Instructional Analysis
Yes
3.
Analysis Learner and Contexts
Yes
4.
Write Performance Objectives
Yes
5.
Develop Assessment Instrument
Yes
6.
Develop Instructional Strategy

Yes
7.
Develop and Select Instructional Material
Yes
8.
Develop and Conduct Formative Evaluation of Instruction
Yes
9.
Revise Instruction and design
Yes
10.
Conduct Summative Evaluation
Yes





Recommendation
In order to meet NEP requirements, Guided Experiential Learning (GEL), which are Goals, Reason and Activation, Demonstration, Application, Integration and Assessment (Clark, 2004) and interaction of LI, LL, LC, LO and LE in the DC model, MissionV and FBCG need to be determined as the best solution for Stage 6 students.
Both eLearning tools have similar capabilities to reach the goal, including learning objectives, problems on social subjects that need to be solved and what students will be able to do at the end of NEP. MissionV and FBCG could demonstrate and describe reasons and activation. It also would answer the questions about value and utility such as why is learning social subjects important, and the risk if students avoid to learning it, as shown on Table 7.

Table 7. Design of MissionV and FBCG on GEL
No
Guided Experiential Learning (GEL)
MissionV
FBCG
1.
Goal
Yes
Yes
2.
Reason and Activation
Yes
Yes
3.
Demonstration
Yes. Limited evidences
Yes. Many evidences
4.
Application
Yes, limited, but it possible to use
Yes, applicable. All students on Facebook
5.
Integration
Yes. Online and offline
Yes. Online and offline
6.
Assessment
Yes
Yes


The Impacts of MissionV and FBCG in Learners Context
On Year 9 and Year 10, students have had experiences to use three languages; Indonesian, English and Arabic on OISC and ISER events in which could improve students’ competence (Belfield & Levin 2002). Students are familiar with FBCG as eLearning tool to support those events. In this regard, the school could use FBCG to reduce a tension because students do not need to adapt to a new eLearning tool like MissionV, for example.
Students need focus on two national exams on Year 11 and Year 12, and modify curriculum is needed to achieve the best scores by NEP. Stage 6 students have to study science and social programs in the same time and it needs an eLearning strategy in which effective and efficient to support social subjects in both classroom and online. MissionV and FBCG could use to facilitate the blended learning activities. However, application of social subjects are a new program in MissionV .

The Impacts of MissionV and FBCG in the Learning Environments
MissionV achieved this through “providing a highly creative, totally immersive, game based learning environment,” (MissionV Website, 2015). Meanwhile FBCG is clear from the feedback that an intimate and stimulating environment can be created online with a relatively large number of students (Hocoy, 2013). These interactions involve setting and conforming the learning outcomes, providing feedback to initiate and facilitate discussion to reach the learner needs (Hirumi, 2013).
MissionV and FBCG could support students by online tutorial, e-book and classroom activities to optimize their opportunity to reshape learning at home, at school and online.  However, the students could collaborate in NEP more easily with FBCG to connect to instructors in Indonesia or Saudi Arabia, because they already have Facebook application on their gadgets. Combination of FBCG in the classroom could mean lessons more effectively tailored to students’ needs, could test students’ abilities and identify problem areas among female students and limitation Internet access during school hours, for instance.

The Impacts of MissionV and FBCG in Motivation
MissionV and FBCG motivate LI, LL, and LO on NEP to reach the best scores in two national exams. Stage 6 students know that NEP should use as strategy to support learning activities on social subjects and the opportunities to continue to study in universities in Indonesia and/or Saudi Arabia by three top rank, the best five or selection test. The students who motivated intrinsically could develop a deeper understanding of social subjects content (Siragusa et al. 2007). In addition, FBCG provide more opportunities for Stage 6 students in NEP program, as shown on Table 8.

Table 8.  Advantages of MissionV and FBCG
A

D

V

A

N

T

A

G

E

S
MissionV
FBCG
1.     Free cost
2.     Each step is iterative (MissionV Website, 2015).
3.     3D Immersive Technology (Keane, 2011).
4.     Challenging, collaborative and creative learning (Keane, 2011).
5.     Accessible and can be used at school and at home (MissionV Website, 2015).
6.     Can provide opportunities for peer group development (Keane, 2011).
7.     Instructors led and students driven, teacher could explain in classroom and students continued beyond (Keane, 2011).
8.     Innovative and is making excellent use of cutting edge technologies (Keane, 2011).
1.     Free cost
2.     Creating a personal and group identity (Pempek et al., 2009)
3.     Creating strong interpersonal connections asynchronous and synchronous among users (Meishar-Tal et al., 2012)
4.     Providing a safe, intimate environment in which the participants can confidently express their personal feeling (Van Doorn & Eklund, 2013).
5.     Affording shy students the opportunity to take an active part in discussion and learning process (Van Doorn & Eklund, 2013)
6.     Offering a convenient forum for holding informal discussion on subjects relating to learning task (Van Doorn & Eklund, 2013)
7.     Introducing the students to different cultures as well as to different linguistic codes (Blattner, 2009)
8.     Raising the students’ awareness of the importance of creating an academic network and/or social network (Bosch, 2009)
However, there is no eLearning tool that could accommodate all of the students’ need and give guarantee for successfully program, as well as FBCG that has some negative impacts for students are:
1.     Students who don't study or pay attention in class do not get good marks in their exams (Khan & Bakhsh, 2015).
2.     The environment is not solely responsible for the creation of learning dynamics.
3.     The role of the instructors in designing the task and the motivation of learners are contributing to the success of the activity and the dynamics that were developed (Meishar-Tal et al., 2012).
MissionV also has negatives aspect such as system failure and lack of skilled instructors as shown on Figure 6.


Description: Macintosh HD:Users:trinisa_w:Desktop:MissionV.tiff
Figure 6. Disadvantages of MissionV

Justification
FBCG should be chosen as eLearning tool on NEP for it is familiar in ISR in which students have had used it on OISC and ISER events, and majority students are veteran of those events. OISC and ISER can have positive impact on improving students’ competence in science subjects as Belfield & Levin (2002) argued that competition appears to raise performance of students and instructors. In addition, FBCG could be use to reduce barriers of LT in learning strategy, especially on social subjects.
FBCG is more accessible for interaction of LI and LL, because it applicable for students’ gadgets and instructors in Indonesia and Saudi Arabia. As comparison, MissionV has some access issues on iPad (Keane, 2011). Furthermore, interaction LI also could deliver asynchronous because of different time zones between Riyadh and Indonesia.
FBCG are providing a safe, intimate environment in which the participants can confidently express their personal feelings, interpersonal connections asynchronous and synchronous among users and motivated students to reach the goal (Dunn, 2013; Meishar-Tal et al., 2012; Van Doorn & Eklund, 2013).
The implementations of FBCG is needed to designing an effective learning process effectively (Adlington et al., 2015) and efficient for Stage 6 students in ISR and lead students to reach the best scores in national exams. However, raising the students’ awareness of the importance of creating an academic network and/or social network (Bosch, 2009).








References

Abrosimova, K. (2014). 5 ways virtual reality will change education. Retrieved from

Adlington, R., Nader T., & Parkes, M. (2015). Unit 426 Foundation of eLearning, Topic 1 –
Introduction to eLearning. Retrieved from

Becker, K., Newton, C., & Sawang, S (2013). A learner perspective on barriers to e-learning. Australian
Journal of Adult Learning 53(2). 211-233.

Belfield, C., & Levin, H. (2002). The Effects of Competition on Educational Outcomes: A review of US

Berson, I.R. & Berson, M.J. (2010).  High-Tech Tots: Childhood in a Digital World.  Information Age
Publishing, 1–4.

Blettner, G. (2012). Facebook-ing and the Social Generation: A New Era of Language learning.
                  Retrieved from https://alsic.revues.org/2413

Bosch, T.E. (2009). Using online social networking for teaching and learning: Facebook use at the
University of Cape Town. Communicatio, South African Journal for Communication Theory and Research 35(2)

Clark, D. (2004). The Dick and Carey Model. Retrieved from
                  http://www.nwlink.com/%7Edonclark/history_isd/carey.html

Cover, R. (2014). Separating Work and Play: Privaacy, anonymity and the Politics of Interactive
                  Pedagogy in Deploying Facebook in Learning and Teaching. Retrieved from

Dick, W., Carey, L., & Carey, J.O. (2009). The Systematic design of Instruction. Retrieved from
                  http://www.instructionaldesign.org/models/dick_carey_model.html

Galvin, C., & Burke, I. (2012). MissionV Schools Pilot Programme. Retrieved from
 http://missionv.ie/archives/date/2012/08

Gutierrez, K. (2014). Targeting 6 Social Learning Needs in eLearning Environments. Retrieved from

Hillman, W. (2003). Learning How to Learn: Problem based Learning. Australian Journal of Teacher
                  Education. 28(2).

Hirumi, A. (2013). Grounding e-Learning Interactions to facilitate Critical Thinking & Problem Solving.
                  Retrieved from

Hocoy, D. (2013). Facebook as Learning Management System: the Good, the Bad, and the
Unexpected. Retrieved from
http://er.educause.edu/articles/2013/12/facebook-as-learning-management-system-the- good-the-bad-and-the-unexpected

Hussain, R., & Ismail, A. (2008). Fitting Instructional System Design Models with WBLE Planning: The
Case of Dick, Carey & Carey Model. Retrieved from http://eprints.um.edu.my/9365/1/Fitting_instructional_systems.pdf

Jenkins, H., Purushotma, R., Weigel, M., Clinton, K., & Robison, A. J. (2009). Confronting the
Challenges of Participatory Culture: Media Education for the 21st Century. Massachusetts: The MIT Press

Keane, M. (2011). MissionV – Virtual Worlds technology for the support of High potential Students.

Khan, S., & Bakhsh, S.T. (2015). A Study on the Role of Facebook in E-Learning.  I.J. Education and
Management Engineering. 28(5) 1-11

Khanna, N. (2013). Overcoming eLearning Training Barriers. Retrieved from

Killian, S. (2015). Top 10 Evidence Based Teaching Strategies. Retrieved from

Leonidis, A., Margetis, G., Antona, M., & Stephanidis, C. (2010).  ClassMATE: Enabling Ambient
Intelligence in the Classroom.  International Scholarly and Scientific Research & Innovation 4(6), 465-68.

Marzano, R., & Hattie, J. (2015). Top 10 Evidence Based Teaching Strategies. Retrieved from
http://www.evidencebasedteaching.org.au/evidence-based-teaching-strategies/

Meishar-Tal, H., Kurtz, G., & Pieterse, E. (2012). Facebook Groups as LMS: A Case Study. The
                  International Review of Research in Open and Distributed Learning. 13(4). 1-16.

Nesvig, B. (2014). The hidden Barrier To Learning And What You Can Do About It. Retrieved from
                  http://elearningindustry.com/the-hidden-barrier-to-learning-and-what-you-can-do-about-it

Pempek, T.A., Yermolayeva, Y.A. & Calvert, S.L. (2009). College students’ social networking
experiences on Facebook. Journal of Applied Developmental Psychology 30(-) 227-238

Schultz, U. (2015, April 23). How Social Media Shapes Identity [Video files]. Retrieved from
https://www.youtube.com/watch?v=CSpyZor-Byk

Siragusa, L., Dixon, K.C., & Dixon, R. (2007). Designing Quality eLearning Environments in Higher

VanDoorn, G., & Eklund, A.A. (2013). Facebook to Facebook: Social Media and the Learning and
Teaching potential of symmetrical, synchronous communication. Journal of University Teaching & Learning Practice. 10(1). 1-14.

Williamson, B. (2014). Smart Schools in Sentient Cities.  DML Central, 30 October.  Retrieved from
http://dmlcentral.net/smart-schools-in-sentient-cities/

Figure 1. Retrieved from
                  http://www.evidencebasedteaching.org.au/evidence-based-teaching-strategies/

Figure 2. Retrieved from

Figure 3. Retrieved from
                  http://www.hypergridbusiness.com/2014/09/5-ways-virtual-reality-will-change-education/

Figure 4. Retrieved from
                  https://www.facebook.com/groups/480258738660345/

Figure 5. Retrieved from

Figure 6. Retrieved from