Friday, 5 February 2016

Overseas International School Events and eLearning


Overseas International School Events and eLearning

Introduction
The Indonesian school in Riyadh is part of the Indonesian Embassy that educates students from Kindergarten to Year 12, which use three languages; Indonesian, Arabic and English. The school was established in 1985 and has characteristics similar to public schools in Indonesia in which curriculum, policy and finance are supported by Government and Parents committee partnerships.
The school has 299 students and 21 employees, including one librarian and four non-teachers. The school has two main programs for developing interactive learning strategies. The first program is to achieve the best quality outcomes and to give opportunities for students to continue to study at they preferred university in Saudi Arabia and or Indonesia. Whereas students who want to go back to Indonesia before they finish year 12, can continue to study in public school in their city of residence. The second program is to support the school to participate in Overseas Indonesian School Competition (OISC) and International School Exhibition in Riyadh.
The ICT facilities in this school are 30 desktops in a computer lab, ten school laptops and eight iPads, which are available in the library. Each classroom has a Wi-Fi connection, and one set computer with an LCD projector. Additionally, each teacher has a personal laptop, and all students Year 7 to Year 12 have smartphones. During class time or structured activities devices should only be used for learning process.

The Learners
The learners are in Stage 5, Year 9, which has ten girls and ten boys, and Year 10, which has eight girls and ten boys. Students come from different regions of Indonesia. Five students of Year 9 are new students; two from Indonesia and three from an Arabian school. There are also four new students in Year 10, two from Indonesia and two from an Arabian school.
It is compulsory for students to speak Indonesian, Arabic and English. The parents of three students in Year 9 and two students in Year 10 are diplomats. For safety reasons, these students often leave school for they need to follow their parents to travel to overseas. All students in Stage 5 have Internet access at home, and they have strong motivation to perform in international events and to achieve best scores in national exam. The students are able to use software applications such as Excel, Word, Photo Booth, PowerPoint, Publisher and Skype.

Learning Needs
In order to meet requirements of Indonesian Embassy, government, and parents committee, the Indonesian school in Riyadh has programs for developing interactive learning to improve the abilities of students in communication, collaboration, creative ideas and critical thinking to support them at international events.
Every year, the school participates in Overseas Indonesian School Competition (OISC) and International School Exhibition in Riyadh. At these events, students and teachers have to perform for research exhibitions, application of technology, and represent traditional music and Indonesian dances.
Although many of Stage 6 students are veterans of OISC, students in Stage 5 have been chosen because students in Stage 6 need to be focused in national exam and selection in Indonesian and Arabian Universities. More importantly, teachers have trained to use ICT tools, which is available at school to support interactive learning process by blended learning strategy. The summative assessment of this program is narrow to the level of students’ competence either individual or group to participate at OISC events.



Instructional Models
Adlington, et al (2015) stated that the implementations of appropriate eLearning resources are needed to designing an effective learning process. Soto, (2013) pointed out that the most common model that used for instructional system of eLearning is ADDIE that consists of five phases; Analysis, Design, Development, Implementation, and Evaluation.  Systematically, the ADDIE model has characteristics that the result of each step is important as foundation for one after in the structure. Every phase of this model is made up of different procedural steps (Sink, 2014). Although some believe that the ADDIE model is criticized as an ineffective and inefficient framework (Bichelmeyer, 2004), Danks (2011) has stated that this model is an effective and systematic method that can be applied as Instructional coaches.
Another model that I will explore is Dick and Carey (DC) model.  This Instructional Design is widely known and utilized sharing common attributes in education (Hussain & Ismail, 2008). This model used as the base line for many models.
The components of the Dick and Carey are; Identify Instructional Goals, Conduct Instructional Analysis, Analyze Learners and Contexts, Write Performance Objectives, Develop Assessment Instruments, Develop Instructional Strategy, Develop and Select Instructional Materials, Develop and Conduct Formative Evaluation of Instruction, Revise Instruction and Design and Conduct Summative Evaluation (Hussain & Ismail, 2008).

ADDIE model and DC model have a number of similarities on design development processes as basic instructional design patterns. Both models are focused on the input, the output and the designing process. ADDIE model and DC models are emphasizing on evaluation of success in achieving learning process or delivery formats and instructional strategies (Sink, 2014).
Several development steps in both models have same components of the stages. It means implementation in the ADDIE model also scattered among the stages of DC model, as shown on Figure 1. The assessment phase of ADDIE is divided on instructional goal, instructional analysis and learner analysis in DC model, for instance. For these reasons, both models can be suitable as Instructional Design to support in the OISC events.
Figure 1. Comparison of ADDIE model and DC model.

Although ADDIE model and DC model have similar characteristics, both models are significantly different in elements of each steps and the evaluation process. It shows that the five steps of ADDIE have clear meaning and understanding and DC model is much more detailed steps.
The process of ADDIE model is set up to evaluate each fifth components and final step within two forms of evaluation: Formative and Summative. The Formative evaluation is focuses on the process done throughout the model, and the Summative evaluation in purpose to give as feedback from the users.
The evaluation and revision in DC model is throughout each step of the method in order to identify any difficulty each phase. The final step can be use to formative evaluation and revise in purpose to meet standard of Instructional Design.

Base on both ADDIE and DC Instructional System Designs, the DC model shows more detail on the sub-task, but it is firmly close to the five principle steps of ADDIE. Due to analytical nature, this detailing can stimulate the progress of Instructional System Design in many aspects of learning activities (Clark, 2004).
Some advantages of DC model as Burgess (2013) stated that this model is flexible, goal oriented, focus on the ability of learners and performance objectives. It appears to me that in learning environment at Indonesian school in Riyadh, DC model would be appropriate to expose a constructivism to help Stage 5 students to create their own meaning, accomplish objectives, and promoting problem solving from multiple learning perspectives (Chang, 2006). Furthermore, flexibility of DC model allow in more personalization of the learning design to suit the smaller demographic of learners (Clark, 2004).



Interactions
Learner - Instructor
Interaction, both learner and instructor, are similar to the classical learning approach. The instructor is crucial and has strong developmental step as guidance and mediation in learning activities to covers the complete process of Instructional Design from start to finish. It was expressed by Passerini & Granger (2000) that DC model consists of a series of events in which the instructor establish the learning objectives, create the instructional strategy to accomplish the objectives and the learner will follow it.
The instructor could be teachers, and professionals from Indonesia or Stage 6 students that are veterans of OISC, as additional sources. Hirumi (2013) stated that these interactions involve setting and confirming the eLearning outcomes, two-way traffics communication, providing feedback to initiate and facilitate discussion in purpose to reach the learner needs. The eLearning environments that support OISC and International Events should give chances for the instructor to have interaction intensively with students. The inter-relationship would be focused on context, content and learning instruction both online and offline. It is necessary for both instructor and learner to identify goals and objectives, as seen on Table 1. The OISC and International events require the students to be able to develop their skills or knowledge and the instructor can evaluate the progress of research and application of technology, for example.




Table 1: Interactions the Learning Context and chosen design model

Interaction Type
Description of Interaction
Dick and Carey
Learner-Instructor
Both online and offline face-to-face interactions. Instructor can interacts with the learner by initiate and facilitate discussion classical and online presentation. Two way traffic communication and providing feedback. Guidance and mediation in learning activities.
Describe what the learner should perform. Identify goals and objectives. Complete instructional analysis. Write performance objectives.
Develop instructional strategy and revise instruction. Design and conduct Formative and Summative Evaluation.

Learner-Learner
Collaboration among learners. Working in-group activities on application of technology project. Provides learners collaboratively to practice to play traditional music, dances and languages.
Provide structure that students can build on. Gain to performance objectives. Ensure the learner meet the necessary prerequisites for performing new skills.

Learner-Other
Share and search information from veteran OISC or Students Stage 6. Learners can explore the experience from experts or professionals in Indonesia use global media. 
Develop and select instructional material. Reuse existing material whenever possible. Develop instructional strategy and revise instruction.
Learner-Content
Encourages students to use English and Arabic to communicate in-group, class and chat to their upgrade their level of competence in oral and written. Demonstrate or perform their ability to play music, dances and presentation of the science project.
Identify the exact performance gap between the present performance and the desired performance. Identify goals and objectives. Complete instructional analysis. Write performance objectives.
Develop instructional strategy and revise instruction.
Learner-Tool
Provides facility and mediation of interactions on Facebook or YouTube that used as digital pedagogy.
Provide structure that students can build on Identify the learner’s progress. Develop and reinforce the skills and knowledge formulated in the performance objectives.






Learner – Learner
The Instructional Design should be constructed to facilitate multiple communications both offline and online among learners. Barret, (as cited on McIntosh, 2013) stated that students could have opportunities to get involved on design process. 
All students need to feel as part of group. It is important for five new students in Stage 5 who need to be able to speak English and Arabic and work together in-group presentation. They might work on their own, but they share goals. Students can have the ability to express, ability to compete and support, and be supported by other learners (Gutierrez, 2014).
Students could have chance to create interactive learning, as cited on Brown (2008), to think like designer who creates solution to expand products, services and process. Learner-Learner interactions allow students to construct knowledge and apply new skills (Hirumi, 2013). Students need to practice to work individually or in-group to show their creativities in purpose to performance in the OISC and International events. In this regard, Instructor stands as facilitator and mediator in learning activities, and can give feedback directly on students’ achievement.

Learner – Content
DC model was chosen as Instructional System Design in purpose to fulfill OISC and International events requirements. This is a challenge for students in Stage 5 to be able to performance at those events both for teams and individuals.
The content needs to be relevant, useful, practical, comprehensive, organized and engaging (Gutierrez, 2014). Every year, those events have different theme such as, water, environment, simple technology and so on.
DC model should be useful and relevant to design content and learning materials to support the students need. The content need to be dispensed and comprehensive in every task to meet student expectations to perform to those events. I firmly believe that DC model is flexible to accommodate student needs and motivates them to apply new knowledge (Hirumi, 2013).
It also possible to make changes if something is not working effectively. The content of learning activities should be narrow in the models of representation by written, verbal, visual, embodied and 3D models, as shown on Table 2.

Table 2. Presentation models in OISC and International events.
Mode of representation
Demonstrated in
Digital technology/ software & activity
(Example of)
Written
Text
Worksheet:
Assignment:
Projects

Words
Paper
Performance, Facebook and YouTube
Words
Web search for information
Verbal
Oral presentation
Video recording and power point
Visual
Drawings
Diagrams
Concepts
Maps
Animation
Presentation
Digital camera to capture photos
Graphics
Inspiration
Learner and Instructor ideas
Simulated experience work
Power point, music and dances, science project
Embodied
Experiment work
Modelling
Words for text, digital camera, recorder
Logo or sign
3D models
Models (Visual)
Science project, Movie
Facebook and YouTube




Learner - Tool
Based on classification of learner needs for OISC and International events, DC model could be used to develop an appropriate eLearning tools solution. Also included is a guide to help learners consider the content and effectively of digital pedagogy. Kanuka (2006) stated that connections of these two domains should not be neglected.
The capabilities of eLearning tool that need to be used for those events should be considered to learning context, the interactions between learner-instructor, learner-content, learner-tool and learner-learner. There are two mains digital pedagogies that could be applicable in this context.
1. Facebook
Popularity of Facebook can be use as eLearning tool for Stage 5 students because all of them have an access for it. Using combination face –to-face with Facebook approach in eLearning process can be constructed to accommodate student preferences for improving their abilities.
Students can practice how to express their ideas on group discussions in which they have difficulties to express it face-to-face, for instance. We construct to the technology, and the technology also constructs us (Schultz, 2015).
As well as digital media on Facebook, students are able to share information in written form such as on group chat, and with other media types, such as pictures and videos. Students and Instructors can take opportunities to get involve in these programs. It means all the learners engage in the activity and more active to produce the culture (Jenkins, et al 2009).
The evidence shows that the advantages of using Facebook are;
(1) From their own news feeds, students could check updates, reminders, request and notification regularly on the Facebook Wall.
(2) They could submit assignments or their critical response on the forum by Facebook Discussion board.
(3) Students and instructor could post question, ideas or link to some sites by Facebook wall page at anytime.
(4) Students and instructor have opportunities to post images and videos. It has been shown that Facebook kept all the students ‘in touch’ due to activities (Cover, 2014).

2. MissionV
MissionV was chiefly aimed at inspiring and engaging those children at risk of significantly underachieving. It achieved this through “providing a highly creative, totally immersive, game based learning environment,” that helps students to become “original digital creators with 3D modeling and programming skills” thereby enabling them to “connect, create and collaborate in a 3D world entirely of their own making” (MissionV Website, 2015).
It can give opportunities to student thorough understanding with better information retention, commitment to tasks beyond school time, increased motivation through affective feedback, peer acceptance and interaction with struggling students, and adaptability of the technology to suit a range of student abilities (Galvin & Burke, 2012). The program also fostered peer teaching between students, which provided opportunities for reflection and created a learning community within the classrooms.
The pedagogical flexibility of the MissionV system means that the program can be applied to a range of different contexts. It has met with the characteristics of the DC model; which is flexible, goal oriented, focused on the ability of learners and performance objectives. While the website advertises its key role in teaching STEM (Science, Technology, Education & Maths) subjects, I am confident that the technology could be adapted to suit the social sciences very easily, particularly OISC and International events.
The MissionV program is now available for schools and will continue to be supported by increases in Virtual Reality technology, which is only a few months away from being mainstream marketed. However, I believe that variations of learning tools are essential for improving knowledge. It needs strategy to design an instructional system in learning activities have become active, interactive, fun and valuable.





References
Adlington, R., Nader, T., & Parkes, M. (2015).  Unit 426 Foundation of eLearning, Topic 1 –
Introduction to elearning. Retrieved from http://moodle.une.edu.au/mod/page/view.php?id=863781

Bichelmeyer, B. (2005). “The ADDIE Model” – A Metaphor for the Lack of Clarity in the field of IDT.

Brown, T. (2008). Design Thinking. Harvard Business Review. Retrieved from
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Burgess, M. (2013). Dick & Carey Systems Model of Instructional Design. Retrieved from

Chang, S. (2006). The Systematic Design of Instruction. Educational Technology Research &

Clark, D. (2004). The Dick and Carey Model. Retrieved from

Cover, R. (2014). Separating Work and Play: Privacy, Anonymity and the Politics of Interactive

Danks, S. (2011). The ADDIE Model: designing, Evaluating Instructional Coach Effectiveness. ASQ,

Galvin, C., & Burke, I. (2012). MissionV Schools Pilot Programme. Retrieved from
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Gutierrez, K. (2014). Targeting 6 Social Learning Needs in eLearning Environments. Retrieved from

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Hussain, R., & Ismail, A. (2008). Fitting Instructional System Design Models with WBLE Planning: The
Case of Dick, Carey & Carey Model. Retrieved from http://eprints.um.edu.my/9365/1/Fitting_instructional_systems.pdf

Jenkins, H., Purushotma, R., Weigel, M., Clinton, K., & Robison, A. J. (2009). Confronting the
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Kanuka, H. (2006). Instructional Design eLearning: A Discussion of Pedagogical Content Knowledge as
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McIntosh, E. (2013, August 26). Design Thinking. Retrieved from
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Passerini, K., & Granger, M.J. (2000). A Developmental Model for Distance Learning Using the
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Schultz, U. (2015, April 23). How Social Media Shapes Identity [Video files] Retrieved from
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Sink, D. (2014). Design Models and Learning Theories for Adult. Retrieved from
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Soto, V. (2013). Which instructional design models are educators using to design virtual world
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